We are consultants.
We are researchers.
We are authors.

Our mission is to make the inside of software systems explainable. We believe this is achievable by affecting the way we look at systems. We regard software engineering as being primarily a decision making activity, and we treat tools as being essential.

We contribute two things towards our goal. We invented Moldable Development, a way of programming through which we construct custom tools for each software development problem. To show how this can be practical, we are developing Glamorous Toolkit, the moldable development environment.

Timeline

2009

Tudor Gîrba authors the Humane Assessment method which pioneers the idea that software development should be regarded primarily as a decision making activity, and shows how systems can be made explainable through systematic construction of custom tools.

2011

The first incarnation of the Glamorous Toolkit inspector shows that individual objects can be visualized in practical ways.

2014

After intensive applications of software assessment in industry, Tudor’s work receives international recognition through the Dahl-Nygaard Junior Prize. He is the only recipient of the prize acting from industry. His acceptance keynote puts forward the concept of software environmentalism.

2015

feenk is founded and takes on somewhat odd, but ambitious customer projects.

2017

The work on the new generation of Glamorous Toolkit starts.

2018

2019

The first public demo of Moldable Development. Moldable Development is a generalization of Humane Assessment, and the demo provides an overview of its applicability.

2020

Glamorous Toolkit beta is released.

2021

Lepiter is integrated in Glamorous Toolkit.

2023

Glamorous Toolkit 1.0 is released.

Funding

We fund ourselves through customer projects. We work with two kinds of customers: those that want to modernize legacy systems, and those that seek a competitive advantage.

We often work with teams having to modernize large legacy systems that are considered difficult to move forward. These problems can be quite varied both at the technological level and at the business level.

We also work with organizations that want to innovate faster. We do this by materializing the domain in code that acts like executable specifications in that it is visualized in a way that non-technical people can evaluate.

While these problems are typically considered radically different, we approach them uniformly. For all these projects we use exclusively the same tools and technique we create. There are two reasons for it. First, we believe our tools and techniques provide unique abilities. Second, applying the same tools and techniques to a broad range of real-life scenarios provide empirical evidence supporting the generality of our research.

feenk etymology

[fiːŋk]
verb
feel and think concomitantly.

feenk is a word we made up to express the idea that even in our technical world, the way we feel is as important as the way we think.

Team

John Brant

Refactoring guru

Andrei Chis

DX crafter

Veit Heller

DX crafter

Ioana Girba

Storyteller

 

Tudor Girba

CEO | Software environmentalist

Alistair Grant

DX crafter

Juraj Kubelka

DX crafter

Manuel Leuenberger

DX crafter

Milton Mamani

DX crafter

Oscar Nierstrasz

Soul polisher

Edward Ocampo-Gooding

Generalist

Don Roberts

Refactoring guru

Aliaksei Syrel

UI magician

Sven van Caekenberghe

DX crafter

Simon Wardley

Thought Lord